Game Concept


Overview

Working title: Epic Field Battles

Concept statement:

Epic Field Battles is a game where you send you forces to fight your opponent’s troops in a strategic battle to decide the victor! In this game you must devise a counter to your opponent’s moves by choosing powerful warriors to send into battle each time the spawn timer hits zero.

Genre(s):

This is a tug-of-war style game as you try to make up as much ground as you can against the other player. The strategy in this game is all about deciding which troops are good in each situation. For example, a high-cost troop that deals lots of damage with each hit, but has a long cool-down between each attack, could easily be beaten by many cheap troops, or many cheap troops might be beaten by a troop that could deal area damage.

Concept Creation:

Epic Field Battles is inspired (heavily) by the game Miragine War (see images below) that I played when I was younger at agame.com (Miragine War - Play Miragine War online at Agame.com) before Adobe Flash Player was discontinued.

Audience:

Epic Field Battles should attract a similar audience to Miragine War being Casual Multi-player. The (intended) attraction would be playing a game that doesn’t have a steep learning curve locally with a friend or sibling, hopefully meaning that someone less experienced could win a game while the game retains its skilful aspect. This would likely appeal to an audience of around ages 8-16 years old so that they understand the idea of good and bad troop matchups. This game, however, would likely lack the depth that older audiences might be looking for in this type of game. Epic Field Battles doesn’t have any type of progression system that similar games such as Clash Royale might have, like collecting characters, powering-up characters, or having a ranking system. While the game will have a single player mode, this could result in the game not attracting people looking for a single player experience.

 

Game Treatment

Game Loop:

At the start of the game, both players receive a starting amount of gold, select a type of troop, and wait for the spawn timer to reach zero. Then, as many of that troop type as you can afford are spawned and they rush to fight the enemy. This continues until a victor is decided.

Objective:

The aim of the game is to destroy the opponent’s life crystal where their troops spawn from, by having your troops win battles and advance on to the enemy’s side. Your opponent has the same options and objective that you do. One player, however, randomly receives more starting money, preventing Initial ties.

Concept Art:

The visual style of the game will be kept similar to Miragine War (as pictured below), but this may change based on what spright sheets are readily available as spright sheets will not be made from scratch.

(Images have been moved to attached files)

Image 1 of Miragine War taken from: R.ecb02be6d48770340b4eba2b29e1cc7f (1066×799) (bing.com)

Images 2 of Miragine War taken from:  miraginewarb.png (1200×630) (crazygames.com)

Images 3 of Miragine War taken from:   thumb300_miraginewar300.jpg (300×300) (kizi.com)